First post about Theodism.
Heathen: A term that loosely applies to any pagan who worships, primarily, the Germanic Gods (Norse Gods). IE: Germanic Neo-paganism.
Asatru: refers to Heathens with specific practices and beliefs. It is an orginized religion with actively practicing Kindreds. Three of the largest Asatru Kindreds on the East Coast (Vingolf Fellowship, Gladsheim Kindred, and Raven Kindred North) host an annual Heathen gathering in the poconos every year. It’s called East Coast Thing. It’s a great way for Heathens in the area to meet, hang out, and share in the community! (Kinda like a shameless plug, I know. But I really like it. East Coast Thing, that is.)
*Note: Thing is, in essence, a Gathering.*
Theodism: Heathens that practice their faith through the reconstruction of our ancestors beliefs and culture (specifically that of the Germanic/ Scandinavian peoples. Think Vikings..:P)
Asatru/ Theodism pull the basis of their beliefs from scholarly research. We use Lore(the Poetic Edda, The Prose Edda, and The Saga’s) (any and all existing stories and references to the culture and religion of the ancient people. ) and archaeological finds to draw conclusions as to how things were done. As with any thing based on something so old, a good deal of information is missing. We fill in the blanks as best we can.
Theodism: heathens that practice their faith through the reconstruction of our ancestors beliefs and culture through scholarly research. As stated above, Asatru and Theodism aren’t so different in this respect. However, Theodsmen try to recreate the culture as well as the religion, incorporating these concepts into their day to day life.
I, myself, an Theodish. I believe in and worship the Germanic Gods, as well as the Alfar and idisir (male and Female ancestors), and the wights (land spirits). In many ways, Theodsmen tend to believe that our connection with our ancestors and the land wights are strongest, since we are both related to them, and live with/off of them. The Gods, while certainly the most important, are a little more removed from our every day lives.
We believe that Luck is a tangible thing, good and bad, and is directly affected by our actions. Our gerfrain, or reputaion, is also important because it also directly affects our luck. The better ones luck, the better the things that happen, etc. Kinda like karma…
We also believe in arrung, or rank. You must earn your rank through hard work, etc, thus proving your worth. Worth is the measure of a man. A great man has great worth- for example, Beowulf. A man with little or no worth, while not necessarily a bad man (even bad men have worth in their own right), he is probably a man who has made poor decisions. That homeless guy or the one who neglects his own children so he can get his next fix, they are the worthless ones, as proven by their deeds, or actions.
When one joins a Theodish tribe, they enter into a period called Skalkdom/ Thralldom. No, it does not mean slave, not literally. Skalkdom is a journey by which you enter the tribe with no luck and no worth. While in Skalkdom, you can choose to leave without any negative consequences to anyone involved. You learn, you grow, you create a gerfrain (reputation) for yourself, and thus, earn worth. Before cheaping your abraidedness, or being “freed” from skalk, you must make sure you absolutely want it, and one should have a basic understanding of the cultural aspects that they will be expected to live by. If you are “freed” from skalk, and thus given worth within the tribe, it’ll be time to make a very important decision.
Once you are “freed” you will need to choose someone of a higher Arrung, or Rank, to swear a Hold Oath to. This is, probably, one of the sigularly most important decisions in Theodism. Oaths are one of the most important things to Theodsmen and breaking an oath is really, really bad. It affects personal luck, as well as the luck of everyone connected to you. Essentially, the whole tribe will suffer (perhaps to varying degrees) from said broken oath. Lets just leave it at that, for now.
A freedman, free from skalk, but without a hold oath, will swear his hold oath to a Thane (roughly: a kight, duke, etc. Lower nobility.), a Lord, an Aethling (think High Priest), or a King (as far as I know, there is no such person in all of Theodism, but I could totally be wrong…)
Rank Order (lowest to highest):
Skalk
Freeman
Churl (three levels)
Thane
Lord
Aethling
King
It is generally a little more involved than that, but this is 101, remember. In theodism, we believe that our luck is combined, collectively, through the Web of Oaths. Each oath creates a strand that connects each person to someone else. A Oath Tree is the collection of any group of Theodsmen that are connected, directly, through the Web of Oaths.
Here’s a little diagram to what I don’t want to butcher with words:

I left out the King, more as a force of Habit. Everyone together is the Tribe. Else wise, they are split up into Oath Trees. More or less. There is also the Inanguard, insiders, and the Utguard, outsiders. Anyone who is a member of the tribe is a member of the inanguard. Anyone who is not a member of the tribe, a skalk, a family member of someone in the tribe, or a special friend of the tribe is considered Utguard.
Ach. There is SO much more, but I’m kinda sick of typing, so Theodism 101. 1 is over.
Got questions, ask ‘em. Else wise, I will continue this in a different post on a different day!
Adios!
The Heathen Nomad